I am fully trained in the use of Autodesk Maya 2014 and 2015 for 3D graphics and animation. I have working knowledge of vector mathematics, MEL script, Python, animation principles, kinematics, rigging, weighting, audio for animation, motion capture, soft-body animation, facial animation, procedural animation, blend shapes, and particle/cloth/fluid/hair animation, and rendering. On this page are several examples of my work.